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Golf´n´Roll

This campaign is aimed at making the game Golf´n´Roll. It is an easy & fun boardgame oriented to kids and families, which includes a game board with tokens and dice. In Golf´n´Roll, 1-4 players simulate a golf game that will take 20-40 minutes to play.

Vedra Games

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Granada
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526€
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This campaing has the objetive of making the game Golf´n´Roll. It is an easy boardgame mainly oriented to kids and families, but its addictive nature will grant nice moments to the "frequent gamers".

Golf´n´Roll is a turn based boardgame for 1-4 players that takes 20-40 minutes to play. The objective is putting the golf ball into the different holes located along the camp, in as few strokes as possible. To achieve this goal, players must choose the type of club, the strenght of the stroke and, obviously, roll the dice to determine where the golf ball lands!.

GOLF´N´ROLL VIDEO (ENGLISH)

Golf´n´Roll is played in a rectangular double sided board and includes 4 tokens to represent the golfers, 4 circular numbered ball tokens, 3 club tokens, 20 "Weather Event" cards and 4 multicolor dice (white, green, yellow and red).


Image of the Golf´n´Roll prototype with components.

The game board represents a golf course with 9 holes. Each hole is divided in squares for golfers to move along after they strike the golf ball. Each square has a gem, with a color that indicates the dificulty of that stretch (green, yellow or red) and a black mark representing diffrerent obstacles (flat, vertical bar or cross). The last squares in each hole have a darker color and represent the “Green”. Among them, the one with a flag is known as “Hole”.


Example of hole in a Golf´n´Roll board.

Golf ball tokens have two sides:

-Front, white. This side lets the player strike the ball normally (without "Trouble!”).

-Back, black with exclamation. This represents "Trouble", and it affects the player´s stroke in different ways.

All dice have six sides but different colors and numbers:

-Green. Three "1" sides, two "2" sides, one "3" side.

-Yellow. One "1" side, four "2" sides, one "3" side.

-Red. One "1" side, two "2" sides, three "3" sides.

-White. Standard six sides die.

Golf´n´Roll rules are simple, and we can sumarize them in a few lines:

I. Choose the type of game.

II. Select golf course and hole number and put your golfer token in the first square (tee).

III. Progress through the hole, by doing strokes from the fairway or the green.

Stroke from a fairway square
• Choose club (short, medium or large) and roll with the selected strengh (green-soft, yellow-medium, red-strong) to resolve the Distance.
• Put your golf ball token in the square according to the Distance achieved and roll 1d6 (white) for Direction.
• If you pass the "Direction" test, all is well!. You can follow these steps normally in your next turn.
• If you failed the Direction test, you must roll an Obstacle test.
• If you pass this second test you are safe!, Congratulations, you have barely avoided a rough terrain, a sand pit or striking the ball out of the court (Phew!). Follow these steps from the beginning in your next turn.
• If you fail this Obstacle test, you must determine the effects in the chart provided, they will affect your next turn.

Stroke from a Green/Hole square
• Roll 1d6 (white) and resolve the success or fail of the Putt.
• If you fail the test, you must determine where the golf ball lands (Green or Hole square).
• If you pass the test (Hurray!!), write down the result (number of strokes you required to get the ball into the hole) and move on to the next hole.

There is a short tutorial of Golf´n´Roll available at Youtube:
TUTORIAL GOLF´N´ROLL

TYPES OF GAMES

Golf´n´Roll players may just progress through the course without worrying about the number of strokes they need. However, the most competitive players may challenge themselves to beat the par of the course or even play a match vs other golfers.

  1. Training

The player, alone or with others, moves through the course without counting the number of strokes needed to finish it.

  1. Challenge

The player, by himslef or along with others, tries to beat the par of the course. Write down your results after each hole, and add them all up at the end of the game; then check if your number is more or less that the Par of the course.

Par 3 Hole: 3-7 squares

Par 4 Hole: 8-11 squares

Par 5 Hole: 12-16 squares

  1. Player vs Player

Two players play the course simultaneously. The player that requires less strokes in one hole gets one point. The player that accumulates more points at the end of the course wins.

  1. Championship

One or more players play a minimum of 4 courses in Challenge mode. The player that gets the less strokes in each round wins a Cup. The player with more Cups at the end of the championship is the winner.

  1. RESERVED FOR COUNTRY-CLUB MEMBERS ONLY

This game mode is blocked until certain objectives of the campaign are achieved.

Weather Events

Golf can be played under very different weather conditions, and sometimes things can get really complicated for players!. To represent this, you can decide to use a deck of "Weather Events".

If you do so, shuffle the Weather event deck and have the players take turns revealing the first card at the beginning of each hole. Each card has a tittle with an illustration and four icons (Distance, Direction, Obstacle and Putt) that indicate the effects on each dice roll for each category during that hole.


Example of card with Weather Event

How will Vedra Games invest the funds?

• All the money raised will be invested in producing the game and covering the costs of the rewards. Vedra Games will need a total of 7000 € to run this project. Only your support can make this awesome (and beautiful!) game come true!.

• Each Golf´n´Roll game box will include:

4 golfer tokens in papercard, with plastic bases.

4 golf ball tokens, in double sided circular papercard.

3 club tokens, in squared papercard.

3 customised dice in different colors (red, green and yellow).

1 white standard d6.

Deck with 20 cards for "Weather Events".

Double sided and foldable 66x20cm rectangular game board.

Full color Rulebook with 16 pages, A5 size (In both English and Spanish)

Two component Box, printed and plastified.

OBJECTIVES OF THIS CAMPAIGN

The amount of success of this campaign will have a direct influence on the final product. Here we present the limits that will unlock several secret objectives. These will be granted automatically without additional costs to any supporter that applied for a copy of Golf´n´Roll (Level BEGINNER or greater).

  • Peak 4500 €. Release of Golf´n´Roll.

  • Peak 5000 €. - OBJECTIVE VIP 1 -

  • Peak 6000 €. - OBJECTIVE VIP 2 -

  • Peak 8000 €. - OBJECTIVE VIP 3 -

  • Peak 10000 €. - OBJECTIVE VIP 4 -

CALENDER
• The edition of the game will be made by Vedra Games (creators of the wargameColonial Space Wars: New Horizons ) in partnership with AGR-Priority , and the production stage should not take more that 30 working days.
• Rewards should be received by their supporters in 1-2 months after Vedra Games gets the funds.
• The project will be started as soon as Vedra Games receives the money required to carry it out. Should the campaign be succesful in mid February, then the project (production and shipping of rewards) should be done by the end of April.

If you want to know more, please visit us at:
Vedra Games
twitter Vedra Games
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blog Gamer and Commander

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4 comments

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  • Vedra Games

    Vedra Games
    Author

    over 11 years

    Gracias Iñigo!,

    Pues hombre, razones por las que la campaña está parada... quizás la fecha en la que hemos sacado no es la mejor por el tema de la cuesta de Enero.

    Luego está el detalle de que Golf´n´Roll es un juego atractivo sobre todo para las familias, y por desgracia estos potenciales patrones no son asiduos a las plataformas de crowdfunding.

    Pero ánimo, que aún nos quedan 3 semanas y todavía estamos a tiempo de animar a más gente. :D

    Saludos!

  • Iñigo

    Iñigo

    over 11 years

    Suerte con el verkami . No entiendo como un juego como este no tiene más apoyos, divertido, fácil, corto y muy familiar. Yo estoy deseando,o tener para jugar con mi familia.

  • Vedra Games

    Vedra Games
    Author

    over 11 years

    Muchas gracias Cromjose!.

    No te preocupes, que podemos hacerlo sin problema. Lo anotamos y se concreta cuando saquemos la campaña. ;)

    Saludos!.

  • cromjose

    cromjose

    over 11 years

    Muy buenas!!!

    He aportado 30€ para un pack veterano, pero estaría mas interesado en dos fichas personalizadas (para mis dos niños) que en algún merchandising, ¿Es posible o tengo que aportar un plus a mi mecenazgo?

    Saludos y enhorabuena!!

    Cromjose.

#06 / Día 31: Ejemplos de fichas de jugador personalizadas

Saludos golfistas!,

Nos aproximamos a la recta final de la campaña, y hoy os vamos mostrar un par de ejemplos de fichas personalizadas como las que podrán adquirirse únicamente como patrón.

En este caso para representar distinto género y edades hemos escogido a África (nuestra genial ilustradora) y Luther (nuestro hijo). En el montaje podreis apreciar la foto real que necesitamos para preparar la caricatura y la propuesta de ficha para Golf´n´Roll.

África lista para golpear...


... y Luther dando sus primeras clases de golf!!.

Aprovechamos también para comunicar oficialmente que **los patrones de categoría Veterano, Profesional, Élite o Maestro podrán intercambiar su opción de adquirir una o más opciones de

read more

#05 / Día 9: Cartas de evento y nueva entrevista

Saludos golfistas!,

El parte meteorólica nos trae loco estos días, y no sólo en Granada me temo. ^^

Echadle un ojo a dos de las cartas de Evento de Tiempo que vendrán en Golf´n´Roll.

Como ya sabeis las cartas de Evento de Tiempo se revelan al inicio de cada hoyo, y podrán modificar la dificultad de nuestros golpes afectando a la distancia que recorre la bola, o bien a la dificultad de superar con éxito un chequeo de dirección, obstáculo o el putt.

Estas dos nuevas cartas, Viento lateral y Soleado, se añaden a Lluvia ligera, ya presentada en el resumen del proyecto. Estas tres y otras diferentes conformaran las 20 de la baraja de Evento de Tiempo.

Para concluir la entrada de hoy, nos alegra

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#04 / Día 5: Prêt-à-porter!

Saludos golfistas,

Nuestro club, Jappy Camp, se congratula de poder ofrecerles la nueva colección Golf´n´Roll para el 2014.

Comenzamos por el pin, el elegante distintivo que lucirán nuestros orgullosos socios:

En segundo lugar, la camiseta, fresca y casual para soportar los calurosos rigores... lo habitual en nuestro campo durante casi todo el año:

Seguimos con la visera, obligada adquisión para quienes no deseen quedar cegados por el sol:

Y para terminar, el portallaves. Un sencillo pero práctico utensilio que nos evitará más de un disgusto:

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#02 / Día 1: Llegan los primeros golfistas y una entrevista

Saludos a tod@s,

Aún no han pasado las primeras 24 horas, pero en Vedra Games estamos muy centrados en los siguientes pasos para campaña de Golf´n´Roll.

Para empezar, nos alegra poder dar la noticia de que ya hemos recibido las primeras contribuciones, concretamente un Principiante, un pack Vedra Games y dos Maestros. Bienvenidos al club y muchas gracias por vuestra confianza amigos!. ^^

En segundo lugar informaros de que hemos realizado una entrevista para el canal Forja y Desván, en el que Rorkror nos invitó a compartir con vosotros el como se ha planteado la campaña de Golf´n´Roll. La entrevista es breve, alrededor de 10 minutos, y está disponible en alemán, inglés y español.

Entrevista FyD Español

Interview FyD English

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#01 / Golf´n´Roll: Noticias desde el Green!

Bienvenidos a Jappy Camp!,

Hace un día soleado en el club y todo parece indicar que tendremos una agradable jornada para abrir la temporada. Nuestra aventura golfística empieza hoy, 10 de Enero de 2013, con la apertura de la campaña de crowdfunding de Golf´n´Roll.

En este blog iremos desgranando poco a poco los detalles de este divertido proyecto en el que hemos volcado toda nuesta ilusión. Esperamos ansiosos vuestras preguntas y comentarios, y trataremos de responderos con la mayor prontitud.

Bola va!!.

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